An oft-underappreciated skill, Endurance affects how long a Dweller can explore the Wasteland. I also try to keep Water Purification rooms in the center of my vault to, again, rapidly respond to outbreaks of Radroaches or molerats.Į – Endurance. For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard. It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell. Strength is the required stat for Dwellers who work in Power-type rooms. Two rooms to the left is a room with a group of five raiders, and the leftmost room has one final trio of raiders.S – Strength. The bottom floor of the rightmost room has a group of three raiders. The rightmost room on the floor has three more raiders. There is also a random rare weapon in the room and 1200 caps. To the right of the four raiders is note #3, as well as the Mr. The third floor has note #2 in the left room, and four raiders in the room to the right. The second floor has note #1 in the right room, a group of five raiders in the middle room, and four feral ghouls in the left room. The leader drops a legendary weapon recipe on his corpse, and the room may contain random legendary junk. The first floor has a raider leader accompanied by four raiders in the room to the right. This quest takes place in Vault 233 with four floors.
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